Talent win rates and Talent Builds based on patches, hero, hero level, game type, game map, or Rank.
Raynor Talent Win Rates
Level 1 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Exterminator Passive Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active. Passive: Inspire does not expire on friendly Minions and Mercenaries. | 53.81 | 41.61 | 2072 | 1115 | 957 |
![]() Veteran Marksman D Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%. | 48.84 | 37.10 | 1847 | 902 | 945 |
![]() Ace in the Hole Passive Deal 12% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds. | 44.72 | 21.29 | 1060 | 474 | 586 |
Level 4 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Fight or Flight E Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds. | 50.34 | 59.26 | 2950 | 1485 | 1465 |
![]() Sustaining Rounds D Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero. | 47.67 | 18.54 | 923 | 440 | 483 |
![]() Behemoth Armor Passive Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health. | 51.22 | 22.20 | 1105 | 566 | 539 |
Level 7 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Heavy Slugs Active Increase Penetrating Round's Slow by 15% and its duration by 2 seconds. | 49.59 | 14.83 | 738 | 366 | 372 |
![]() Fuel the Rush Passive Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%. | 51.03 | 47.62 | 2369 | 1209 | 1160 |
![]() Unstable Compound D Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds. | 49.04 | 37.55 | 1868 | 916 | 952 |
Level 10 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Hyperion R Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | 50.18 | 63.09 | 3131 | 1571 | 1560 |
![]() Raynor's Raider R Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds. | 50.05 | 36.91 | 1832 | 917 | 915 |
Level 13 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Line 'Em Up Reduce the cooldown of Penetrating Round by 3 seconds. Penetrating Round hitting two or more enemy Heroes reduces its cooldown by an additional 3 seconds. | 48.62 | 20.69 | 1012 | 492 | 520 |
![]() Giddy-Up W Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed. | 50.41 | 39.49 | 1932 | 974 | 958 |
![]() Give Me More! E Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | 51.95 | 39.82 | 1948 | 1012 | 936 |
Level 16 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Paint Them Red Q Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes. | 51.69 | 25.06 | 1122 | 580 | 542 |
![]() Rallying Cry W Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free. | 56.02 | 50.63 | 2267 | 1270 | 997 |
![]() Bounty Hunter D If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds. Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack. | 49.49 | 24.32 | 1089 | 539 | 550 |
Level 20 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
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![]() Cavalry's Arrived Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. These Heroes are targeted by the Hyperion for 100% increased damage for 6 seconds. | 55.56 | 8.86 | 252 | 140 | 112 |
![]() Dusk Wing R Increase the Health and leash range of Raynor's Raider by 100%. Its Basic Attack lowers enemy Hero Armor by 3 for 1 second, stacking up to 30. | 63.17 | 13.08 | 372 | 235 | 137 |
![]() Raiders Roll Adrenaline Rush grants Unstoppable and continues healing for an additional 2 seconds. The additional duration ends upon reaching 70% Health. | 57.53 | 21.95 | 624 | 359 | 265 |
![]() Sergeant Pepper Give 'Em Some Pepper now activates every 3 Basic Attacks. | 63.19 | 36.12 | 1027 | 649 | 378 |
![]() Execute Orders Reduce Raynor's death timer by 35 seconds. Upon death, the Hyperion is cast towards the closest enemy Hero. | 61.27 | 19.98 | 568 | 348 | 220 |