Talent win rates and Talent Builds based on patches, hero, hero level, game type, game map, or Rank.
Raynor Talent Win Rates
Level 1 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Exterminator Passive Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active. Passive: Inspire does not expire on friendly Minions and Mercenaries. | 53.37 | 39.50 | 1928 | 1029 | 899 |
![]() Veteran Marksman D Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%. | 47.94 | 38.29 | 1869 | 896 | 973 |
![]() Ace in the Hole Passive Deal 12% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds. | 46.77 | 22.21 | 1084 | 507 | 577 |
Level 4 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Fight or Flight E Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds. | 49.75 | 56.89 | 2776 | 1381 | 1395 |
![]() Sustaining Rounds D Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero. | 49.78 | 18.57 | 906 | 451 | 455 |
![]() Behemoth Armor Passive Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health. | 50.08 | 24.55 | 1198 | 600 | 598 |
Level 7 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Heavy Slugs Active Increase Penetrating Round's Slow by 15% and its duration by 2 seconds. | 48.24 | 12.24 | 597 | 288 | 309 |
![]() Fuel the Rush Passive Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%. | 50.58 | 44.38 | 2165 | 1095 | 1070 |
![]() Unstable Compound D Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds. | 49.57 | 43.38 | 2116 | 1049 | 1067 |
Level 10 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Hyperion R Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | 49.72 | 61.44 | 2989 | 1486 | 1503 |
![]() Raynor's Raider R Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds. | 50.21 | 38.56 | 1876 | 942 | 934 |
Level 13 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Line 'Em Up Reduce the cooldown of Penetrating Round by 3 seconds. Penetrating Round hitting two or more enemy Heroes reduces its cooldown by an additional 3 seconds. | 50.26 | 20.42 | 973 | 489 | 484 |
![]() Giddy-Up W Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed. | 49.66 | 40.35 | 1923 | 955 | 968 |
![]() Give Me More! E Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | 51.82 | 39.24 | 1870 | 969 | 901 |
Level 16 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Paint Them Red Q Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes. | 51.59 | 24.60 | 1072 | 553 | 519 |
![]() Rallying Cry W Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free. | 55.21 | 50.68 | 2208 | 1219 | 989 |
![]() Bounty Hunter D If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds. Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack. | 51.25 | 24.72 | 1077 | 552 | 525 |
Level 20 | Talent | Win Rate % | Popularity % | Games Played | Wins | Losses |
---|---|---|---|---|---|
![]() Cavalry's Arrived Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. These Heroes are targeted by the Hyperion for 100% increased damage for 6 seconds. | 59.93 | 10.51 | 287 | 172 | 115 |
![]() Dusk Wing R Increase the Health and leash range of Raynor's Raider by 100%. Its Basic Attack lowers enemy Hero Armor by 3 for 1 second, stacking up to 30. | 64.15 | 15.53 | 424 | 272 | 152 |
![]() Raiders Roll Adrenaline Rush grants Unstoppable and continues healing for an additional 2 seconds. The additional duration ends upon reaching 70% Health. | 61.13 | 22.05 | 602 | 368 | 234 |
![]() Sergeant Pepper Give 'Em Some Pepper now activates every 3 Basic Attacks. | 58.83 | 36.30 | 991 | 583 | 408 |
![]() Execute Orders Reduce Raynor's death timer by 35 seconds. Upon death, the Hyperion is cast towards the closest enemy Hero. | 59.62 | 15.60 | 426 | 254 | 172 |