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Pick a talent in any tier below to start. The tool will calculate talent win rates dynamically as you change your build choices. Talents on tiers already selected will change based on updates made to the build. Select Hero
Level 1
Lion's Maw

Lion's Maw
Q
Quest: Every time Lion's Fang hits a Hero, increase its damage by 6, up to 150. Reward: After hitting 25 Heroes, the Slow is increased to 50% and its duration is increased to 2 seconds.
Overpower

Overpower
W
When Parry blocks a Hero's Basic Attack, Heroic Strike's cooldown is refreshed and the next one does 40% more damage.
High King's Quest

High King's Quest
Passive
Quest: Hit 50 Heroes with Basic Attacks. Quest: Participate in 5 Hero Takedowns. Quest: Gather 15 Regeneration Globes. Reward: Completing a Quest grants 10 Base Attack Damage. Completing all 3 Quests grants an additional 30 Base Attack Damage.
Level 4
Taunt

Taunt
R
Silence a target Hero and force them to attack Varian for 1.25 seconds. Passive: Maximum Health and Health Regeneration increased by 40%.
Colossus Smash

Colossus Smash
R
Smash a target enemy, dealing 160 (+4% per level) damage and lowering their Armor by 20 for 3 seconds, causing them to take 20% increased damage. Passive: Base Attack Damage increased by 100%. Passive: Maximum Health and Health Regeneration reduced by 10%.
Twin Blades of Fury

Twin Blades of Fury
R
Basic Attacks reduce Heroic Strike's cooldown by 9 seconds, and increase Varian's Movement Speed by 30% for 2 seconds. Passive: Attack Speed increased by 100%. Passive: Base Attack Damage reduced by 25%.
Level 7
Lionheart

Lionheart
Q
Increase Lion's Fang's healing from Heroes by 75%.
Second Wind

Second Wind
Passive
Basic Attacks heal Varian for 1% of his maximum Health. While below 50% Health, they also heal him for 50% of the damage dealt.
Victory Rush

Victory Rush
Passive
Every 30 seconds, Varian's next Basic Attack will heal him for 350 (+4% per level) Health. When a nearby enemy Minion or Monster dies, the cooldown is reduced by 10 seconds.
Level 10
Shield Wall

Shield Wall
W
Parry grants Protected, preventing all incoming damage while active. Additionally, Parry's cooldown is reduced by 5 seconds, but it loses 1 charge.
Warbringer

Warbringer
E
Reduce Charge's cooldown by 8 seconds and Mana cost from 45 to 22. Additionally, Charge can be cast on allied Heroes.
Level 13
Juggernaut

Juggernaut
E
Charge deals bonus damage to Heroes equal to 4% of their maximum Health.
Mortal Strike

Mortal Strike
D
Heroes hit by Heroic Strike receive 40% reduced healing for 4 seconds.
Shattering Throw

Shattering Throw
Active
Activate to throw a sword at a target Hero that deals 50 (+4% per level) damage, and up to 1400 (+4% per level) bonus damage to their Shields. Passive: Basic Attacks against Heroes deal up to 200% bonus Physical Damage to Shields.
Level 16
Banner of Stormwind

Banner of Stormwind
Active
Activate to place a Banner that grants 25% increased Movement Speed to nearby allied Heroes. Lasts 12 seconds.
Banner of Ironforge

Banner of Ironforge
Active
Activate to place a Banner that grants 20 Armor to nearby allied Heroes, reducing damage taken by 20%. Lasts 12 seconds.
Banner of Dalaran

Banner of Dalaran
Active
Activate to place a Banner that grants 20% increased Spell Power to nearby allied Heroes. Lasts 12 seconds.
Level 20
Vigilance

Vigilance
R
Being hit by a Hero Basic Attack reduces the cooldown of Taunt by 1 second.
Master at Arms

Master at Arms
R
Colossus Smash affects all enemies near the target, and its cooldown is reduced by 10 seconds.
Frenzy

Frenzy
R
Twin Blades of Fury increases Heroic Strike damage by an additional 25%, and Basic Attacks increase his Movement Speed by an additional 10%.
Glory to the Alliance

Glory to the Alliance
Active
Banner now also increases health regeneration and all healing received for nearby allied Heroes by 50%, and the cooldown is reduced by 50%.
Demoralizing Shout

Demoralizing Shout
Active
Activate to demoralize nearby enemy Heroes, reducing damage they deal by 40% for 5 seconds.
Build win rate and how many players have played that exact build. Win rate for builds to level 20 are inflated because teams that make it to level 20 win more. Therefore it is not an accurate representation of a builds viabllity. See table below for that calculation
Talents
Talents | Copy Build to Game | Games Played with Build | Win Rate |
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Calculated build win chance tries to guage what the builds win rate will be at any point during the game.
Talents
Talents | Copy Build to Game | Games Calculated with Build | Win Chance |
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