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Pick a talent in any tier below to start. The tool will calculate talent win rates dynamically as you change your build choices. Talents on tiers already selected will change based on updates made to the build. Select Hero
Level 1
One-Two Punch

One-Two Punch
W
Reduce the cooldown of Melee by 1 second and it gains an additional charge.
Parting Gift

Parting Gift
E
Recall leaves behind 6 bombs that deal 240 (+4% per level) damage each to different targets. Heroes hit with these bombs are slowed by 50% for 0.75 seconds and grant 7% Pulse Bomb charge.
Tracer Rounds

Tracer Rounds
Passive
Increase Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds.
Level 4
Leeching Rounds

Leeching Rounds
Passive
Increase the healing from Basic Attacks by up to 200%, based on the amount of health Tracer is missing.
Pulse Generator

Pulse Generator
R
Successfully sticking a Pulse Bomb to an enemy Hero heals Tracer for 25% of her maximum Health over 1.5 seconds and refunds a charge of Blink.
Is That a Health Pack?!

Is That a Health Pack?!
Passive
Collecting a Regeneration Globe instantly heals Tracer for 10% of her maximum Health and reduces the cooldown of Healing Fountain by 15 seconds. Drinking from a Healing Fountain instantly heals for 20% of Tracer's maximum Health.
Level 7
Sleight of Hand

Sleight of Hand
D
Reduces Reload time by 50%. This equals 20% more damage per second.
Focus Fire

Focus Fire
Passive
If an entire ammo magazine is unloaded on an enemy, the last bullet will deal 80 (+4% per level) bonus damage. This is equal to 35% of the total magazine.
Locked and Loaded

Locked and Loaded
D
Reactivate Reload within the last 50% of its cast time to increase Tracer's Basic Attack damage by 40% for that magazine.
Level 10
Sticky Bomb

Sticky Bomb
R
Increases Pulse Bomb's radius by 50% and enemies hit are Slowed by 70% for 3 seconds.
Quantum Spike

Quantum Spike
R
Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes.
Pulse Rounds

Pulse Rounds
R
Increases Pulse Bomb's range and charge rate from Basic Attacks against Heroes by 100%.
Level 13
Untouchable

Untouchable
Passive
Passive: After Blinking, gain 20% Movement Speed for 1.5 seconds. Quest: Takedowns increase Tracer's Basic Attack damage by 5%, up to 25%. These bonuses are lost on death.
Jumper

Jumper
Q
Passive: When Blink has no charges remaining, its cooldown refreshes 150% faster. Casting Blink grants Tracer a Shield equal to 8% of her maximum Health for 3 seconds. This Shield stacks up to 3 times.
Telefrag

Telefrag
E
Passive: Basic Attacks against enemy Heroes reduce the cooldown of Recall by 0.1875 seconds. When Tracer arrives at her Recall location she becomes Unkillable for 1 second and nearby enemies take 175 (+4% per level) damage and are knocked back.
Level 16
Bullet Spray

Bullet Spray
W
Increases the radius of Melee by 30%, and causes it to damage all enemies in range.
Heavy Handed

Heavy Handed
W
Heroes hit by Melee have their Armor reduced by 15 for 4 seconds.
Ricochet

Ricochet
Passive
Tracer's Basic Attacks have a 60% chance to hit another nearby enemy, prioritizing Heroes.
Level 20
Chrono Triggers

Chrono Triggers
Q
Casting Blink causes Basic Attacks to not consume ammo for 1 second.
Get Stuffed!

Get Stuffed!
W
Increases Melee's Pulse Bomb charge against Heroes from 10% to 20%. Hitting an enemy with Melee who is stuck with a Pulse Bomb causes the bomb to instantly explode and knock the target away.
Total Recall

Total Recall
E
Recall heals Tracer equal to the amount of Health she lost during that time.
Composition B

Composition B
R
Successfully sticking a Pulse Bomb to an enemy Hero also drops another one at their feet that deals 50% damage and explodes slightly earlier.
Build win rate and how many players have played that exact build. Win rate for builds to level 20 are inflated because teams that make it to level 20 win more. Therefore it is not an accurate representation of a builds viabllity. See table below for that calculation
Talents
Talents | Copy Build to Game | Games Played with Build | Win Rate |
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Calculated build win chance tries to guage what the builds win rate will be at any point during the game.
Talents
Talents | Copy Build to Game | Games Calculated with Build | Win Chance |
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