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Pick a talent in any tier below to start. The tool will calculate talent win rates dynamically as you change your build choices. Talents on tiers already selected will change based on updates made to the build. Select Hero
Level 1
Echo Pulse

Echo Pulse
Q
Disruption Pulse now returns to Probius 1.25 seconds after reaching its target, dealing 75% damage on the return trip.
Warp Resonance

Warp Resonance
W
Quest: Hit Heroes with Warp Rift explosions. Reward: After hitting 8 Heroes with Warp Rift explosions, increase the explosion damage by 100. Reward: After hitting 16 Heroes with Warp Rift explosions, Warp Rift gains 1 additional charge.
Gather Minerals

Gather Minerals
E
Quest: Enemy Heroes and Minions drop Minerals when killed. Collect them to increase the Health of Photon Cannons by 8, up to 560. Reward: After collecting 70 Minerals, Photon Cannons deal 35% more damage, can see over obstacles, and reveal nearby Cloaked units.
Level 4
Photon Barrier

Photon Barrier
D
While a Photon Cannon is alive and powered, Probius gains 40 Spell Armor.
Turbo Charged

Turbo Charged
Z
Worker Rush grants an additional 10% passive Movement Speed while in a Power Field, and its cooldown is reduced by 10 seconds.
Shield Capacitor

Shield Capacitor
Passive
Probius gains permanent Shields equal to 10% of his max Health. Shields regenerate quickly as long as he hasn't taken damage recently.
Level 7
Particle Accelerator

Particle Accelerator
Q
Disruption Pulse deals 15% more damage for each enemy or Warp Rift hit, up to 60%. Reduce the cooldown of Disruption Pulse by 0.5 seconds, plus an additional 0.5 seconds whenever a Warp Rift explodes.
Rift Shock

Rift Shock
W
Hitting an enemy Hero with Warp Rift explosion increases Probius's damage against them by 20% for 10 seconds.
Tower Defense

Tower Defense
E
Reduce Photon Cannon's cooldown by 4 seconds when Disruption Pulse or Warp Rift damages an enemy Hero.
Level 10
Pylon Overcharge

Pylon Overcharge
R
Increase the size of Pylon power fields and allow them to attack enemies within it for 96 (+4% per level) damage per second. Lasts 10 seconds.
Null Gate

Null Gate
R
Vector Targeting Project a barrier of negative energy in the target direction that lasts 4 seconds. Enemies who touch the barrier take 68 (+4% per level) damage per second and are Slowed by 80% for as long as they remain in contact with it.
Level 13
Aggressive Matrix

Aggressive Matrix
D
Pylon's Power Field grants allied Heroes 35% increased Attack Damage.
Power Overflowing

Power Overflowing
D
Pylon's Power Field grants allied Heroes 10% increased Spell Power and 2 Mana per second.
Shield Battery

Shield Battery
D
Pylon's Power Field grants allied Heroes 28 (+4% per level) Shields per second, up to 112 (+4% per level). Shields persist for 2 seconds after exiting a Pylon Power Field.
Level 16
Quantum Entanglement

Quantum Entanglement
W
Enemies continue to be slowed for 3 seconds after their last contact with a Warp Rift.
Gravity Well

Gravity Well
W
Enemies are slowed more the closer they are to the center of the Warp Rift, up to a maximum slow of 60%.
Interference

Interference
W
Enemy Heroes hit by Warp Rift explosions have their Spell Power reduced by 35% for 5 seconds. Additionally, enemies hit by Warp Rift explosions are knocked away from the center.
Level 20
Construct Additional Pylons

Construct Additional Pylons
R
Probius can now have up to 3 active Pylons, and increase the damage of Pylon Overcharge by 25%.
Gate Keeper

Gate Keeper
R
Null Gate lasts indefinitely if either end is within a Power Field.
Shoot 'Em Up

Shoot 'Em Up
Q
Hitting a Warp Rift with Disruption Pulse causes 4 additional pulses that deal 50% damage to be fired from the impact location in different directions. Additional Pulses do not benefit from Echo Pulse or Particle Accelerator.
Probius Loop

Probius Loop
W
Whenever a Rift explosion hits 1 or more enemy Heroes, create a new Warp Rift in the same location.
Build win rate and how many players have played that exact build. Win rate for builds to level 20 are inflated because teams that make it to level 20 win more. Therefore it is not an accurate representation of a builds viabllity. See table below for that calculation
Talents
Talents | Copy Build to Game | Games Played with Build | Win Rate |
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Calculated build win chance tries to guage what the builds win rate will be at any point during the game.
Talents
Talents | Copy Build to Game | Games Calculated with Build | Win Chance |
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