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Pick a talent in any tier below to start. The tool will calculate talent win rates dynamically as you change your build choices. Talents on tiers already selected will change based on updates made to the build. Select Hero
Level 1
Winged Guard

Winged Guard
W
Each time Necrotic Embrace hits an enemy Hero, gain 75 Physical Armor against the next enemy Hero Basic Attack. If Winged Guard has no charges, Mal'Ganis will gain 1 charge after 6 seconds.
Vampiric Aura

Vampiric Aura
D
Mal'Ganis heals for 30% of Physical Damage dealt, and nearby allied Heroes heal for 15% of Physical Damage dealt.
Time to Feed

Time to Feed
Passive
Mal'Ganis heals for 44 (+4% per level) when damaging a nearby enemy Hero. This healing is doubled if they are damaged by Fel Claws. This can occur once every 6 seconds against each enemy Hero.
Level 4
Fueled by Torment

Fueled by Torment
W
While Necrotic Embrace is active, Mal'Ganis heals for 11 (+4% per level) when damage is taken and Vampiric Touch converts 20% more Hero damage into healing.
Might of Sargeras

Might of Sargeras
W
Necrotic Embrace's Armor is increased to 50.
Echo of Doom

Echo of Doom
W
When Necrotic Embrace expires, it explodes again for 66 (+4% per level) damage. For each enemy Hero hit, gain 5 Mana and reduce the cooldown of Necrotic Embrace by 0.75 seconds. Does not wake Sleeping targets.
Level 7
Black Claws

Black Claws
Q
After Mal'Ganis hits an enemy Hero with Fel Claws, his next Basic Attack deals 60% more damage and reduces the Armor of enemy Heroes by 15 for 2 seconds.
Will of Tichondrius

Will of Tichondrius
Q
Each enemy Hero hit by the first 2 slashes of Fel Claws causes the final slash to steal 1% of maximum Health from enemy Heroes, up to 4%. If at least 4 enemy Heroes are hit with the first 2 slashes of Fel Claws, then the final slash Stuns enemies for an additional 0.25 seconds.
Spreading Plague

Spreading Plague
E
After casting Night Rush, deal 30 (+4% per level) damage per second to nearby enemies. This effect lasts for 5 seconds and Basic Attacks against Heroes refresh its duration. Does not wake Sleeping targets.
Level 10
Carrion Swarm

Carrion Swarm
R
After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 120 (+4% per level) damage per second to enemies. Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.
Dark Conversion

Dark Conversion
R
Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.
Level 13
Deep Sleep

Deep Sleep
E
Increase Night Rush's Sleep duration by 0.75 seconds and its Movement Speed bonus by 10%.
The Night Beckons

The Night Beckons
E
Basic Attacks deal 200% bonus damage to Sleeping enemies. After Night Rush's Sleep ends, targets are Slowed by 30% for 3 seconds.
Blood Rush

Blood Rush
D
When Mal'Ganis is healed by a Hero, he gains 1% Movement Speed for 8 seconds, up to 15%.
Level 16
Plague Bats

Plague Bats
W
Necrotic Embrace unleashes a wave of bats in front of Mal'Ganis, dealing 81 (+4% per level) damage.
Frenzied Assault

Frenzied Assault
Passive
Basic Attacks against Heroes with a higher Health percentage heal for an additional 50% of damage dealt. Basic Attacks against Heroes with a lower Health percentage grant 35% Attack Speed for 2 seconds.
Blind as a Bat

Blind as a Bat
Active
Activate to erupt with blind rage, removing the cooldown and Mana cost of Fel Claws, but losing all vision. Lasts 6 seconds. Enemy Heroes hit by the final slash of Fel Claws reduces the cooldown of this Ability by 5 seconds.
Level 20
Seeker Swarm

Seeker Swarm
R
Upon expiring, Carrion Swarm's bats seek nearby enemy Heroes, dealing 132 (+4% per level) damage and Sleeping them for 2.5 seconds.
Wrath of Nathreza

Wrath of Nathreza
R
Enemy Heroes near the target suffer 75% of the transferred Health as damage over 3 seconds. Does not benefit from Vampiric Touch.
Vanquish the Weak

Vanquish the Weak
Q
Damage from Fel Claws and Basic Attacks Slows enemies by 25% for 1.5 seconds, and Vampiric Touch converts 10% more damage into healing versus Slowed Heroes.
Alone in the Dark

Alone in the Dark
E
Reduce the cooldown of Night Rush by 4 seconds. Enemy Heroes put to Sleep by Night Rush have their vision greatly reduced during the Sleep and for 2 seconds after.
Build win rate and how many players have played that exact build. Win rate for builds to level 20 are inflated because teams that make it to level 20 win more. Therefore it is not an accurate representation of a builds viabllity. See table below for that calculation
Talents
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Calculated build win chance tries to guage what the builds win rate will be at any point during the game.
Talents
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