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Pick a talent in any tier below to start. The tool will calculate talent win rates dynamically as you change your build choices. Talents on tiers already selected will change based on updates made to the build. Select Hero
Level 1
Force Armor

Force Armor
Q
When Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges. Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.
Aether Walker

Aether Walker
E
Teleport costs no Mana. If Li-Ming hasn't taken damage in the last 3 seconds, Teleport's cooldown is decreased by 2 seconds. Casting Teleport causes Li-Ming's next cast of Magic Missiles to deal 10% bonus damage.
Power Hungry

Power Hungry
Passive
Regeneration Globes restore 100% more Mana and grant 10% Spell Power for 20 seconds.
Level 4
Charged Blast

Charged Blast
Q
Basic Attacking a target recently hit by a Magic Missile does an extra 87 (+4% per level) damage.
Triumvirate

Triumvirate
W
If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 5 seconds and 40 Mana is refunded.
Dominance

Dominance
Passive
Takedowns restore 30% of Li-Ming's missing Health.
Level 7
Seeker

Seeker
Q
If three Magic Missiles hit the same target, the third one deals an additional 140 (+4% per level) damage.
Zei's Vengeance

Zei's Vengeance
W
Increase Arcane Orb's damage increase for distance traveled by 30%. Additionally, reduce its cooldown by 1 second.
Calamity

Calamity
E
Teleport does 300 (+3% per level) damage to enemy Heroes near the destination.
Level 10
Disintegrate

Disintegrate
R
Channel a powerful beam, dealing 480 (+5% per level) damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Wave Of Force

Wave Of Force
R
Knock away all enemies from an area and deal 160 (+5% per level) damage.
Level 13
Illusionist

Illusionist
E
If Li-Ming loses more than 20% of her Health at once, its cooldown is instantly refreshed. This effect has a 4 second cooldown. Passive: Increases Teleport range by 50%
Cannoneer

Cannoneer
Passive
When Li-Ming uses an Ability, her next Basic Attack's damage is increased by 75% and deals Spell damage instead of Physical. Stacks up to 3 times.
Glass Cannon

Glass Cannon
Passive
Increase Li-Ming's Spell Power by 20%, but decrease her maximum Health by 15%.
Level 16
Fireflies

Fireflies
Q
Drastically increases Magic Missiles speed. Its cooldown is reduced by 1 second, and its Mana cost is reduced by 5.
Mirrorball

Mirrorball
Q
Magic Missiles fires an additional 2 missiles, but its Mana cost is increased by 5.
Arcane Orbit

Arcane Orbit
W
Arcane Orb travels 25% farther, increasing its maximum distance damage bonus from 270 (+3% per level) to 371 (+3% per level).
Diamond Skin

Diamond Skin
E
Teleport grants a Shield equal to 25% of Li-Ming's maximum Health for 4 seconds.
Level 20
Temporal Flux

Temporal Flux
R
Disintegrate gradually slows enemies caught in its beam, to a maximum of 60%.
Repulsion

Repulsion
R
Increases Wave of Force knockback distance by 150% and increases its cast range by 100%.
Tal Rasha's Elements

Tal Rasha's Elements
Passive
Casting Abilities increases the damage of the next Ability by 5%, up to 20%. This bonus is reset when the same Ability is used within a chain.
Archon: Pure Power

Archon: Pure Power
Active
Activate to enter Archon form, allowing Li-Ming to repeatedly use Disintegrate, but be unable to cast other Abilities.
Build win rate and how many players have played that exact build. Win rate for builds to level 20 are inflated because teams that make it to level 20 win more. Therefore it is not an accurate representation of a builds viabllity. See table below for that calculation
Talents
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Calculated build win chance tries to guage what the builds win rate will be at any point during the game.
Talents
Talents | Copy Build to Game | Games Calculated with Build | Win Chance |
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