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Pick a talent in any tier below to start. The tool will calculate talent win rates dynamically as you change your build choices. Talents on tiers already selected will change based on updates made to the build. Select Hero
Level 1
Reinforce

Reinforce
Passive
Using a Basic Ability grants 60 Physical Armor for 2.5 seconds.
Hold Your Ground

Hold Your Ground
D
Increases Iron Skin's Shield by 60% and its cooldown is reduced by 5 seconds.
Laws of Hope

Laws of Hope
Active
Activate to heal 30% of Johanna's max Health over 4 seconds. Passive: Regenerate 1.5 (+4% per level) Health per second.
Level 4
Eternal Retaliation

Eternal Retaliation
W
Lower the cooldown of Condemn by 0.75 seconds and refund 3 Mana for every enemy hit. Maximum of 8 targets.
Conviction

Conviction
W
Movement Speed is increased by 25% while Condemn is charging up.
Sins Exposed

Sins Exposed
E
Shield Glare marks enemies for 4 seconds. The next time any ally damages them, they take 90 (+4% per level) extra damage and the mark is removed.
Level 7
Subdue

Subdue
Q
Hitting 2 or more Heroes at the same time with Punish increases the Slow to 80% and the Slow amount does not decay. Quest: Hit 4 or more Heroes at the same time with Punish. Reward: Punish always Slows by 80% and the Slow amount no longer decays.
Zealous Glare

Zealous Glare
E
Increase the Blind duration of Shield Glare by 1 second. Johanna's Basic Attacks against Heroes with Shield Glare extend its duration by 1 second, up to a maximum of 3 seconds.
Blessed Momentum

Blessed Momentum
Passive
Basic Attacks reduce Johanna's Basic Ability cooldowns by 0.5 seconds.
Level 10
Falling Sword

Falling Sword
R
Johanna leaps towards an area. While in the air, she can steer the landing location by moving. After 2 seconds Johanna lands, dealing 210 (+4% per level) damage to nearby enemies, Stunning them for 0.2 seconds, and Slowing them by 50% for 3 seconds.
Blessed Shield

Blessed Shield
R
Deal 114 (+4% per level) damage and Stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 57 (+4% per level) damage and Stunning them for 0.75 seconds.
Level 13
Roar

Roar
Q
Increase Punish's damage by 25%. This bonus is increased to 150% whenever Punish hits 2 or more Heroes.
Holy Fury

Holy Fury
Passive
Deal 12 (+4% per level) damage per second to nearby enemies. Each Hero hit by Condemn increases this damage by 40% for 5 seconds.
Blessed Hammer

Blessed Hammer
Active
Activate to create 2 hammers that spiral outward from Johanna, dealing 84 (+4% per level) damage to enemies hit. Hitting Heroes with Shield Glare reduces the cooldown of this Ability by 8 seconds.
Level 16
Holy Renewal

Holy Renewal
E
Every enemy Hero affected by Shield Glare restores 114 (+4% per level) health.
Fanaticism

Fanaticism
D
Increase the duration of Iron Skin by 2 seconds. While Iron Skin is active, Johanna gains 8% Movement Speed each time she takes damage, up to 40%.
Imposing Presence

Imposing Presence
Active
Activate to reduce the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds. Passive: Heroes and Summons that attack your Hero have their Attack Speed Slowed by 20% for 2.5 seconds.
Level 20
Heaven's Fury

Heaven's Fury
R
While in the air, holy bolts rain down on enemies dealing 75 (+4% per level) damage and reducing the cooldown of Falling Sword by 3 seconds for each enemy hit.
Radiating Faith

Radiating Faith
R
Increase the number of enemies hit by Blessed Shield by 2. Its Stun duration is increased to 1.75 seconds and all targets hit are Stunned for the maximum duration.
Indestructible

Indestructible
Passive
Upon taking fatal damage, Johanna gains a Shield equal to her maximum Health for 4 seconds. This effect has a 120 second cooldown.
Blinded By The Light

Blinded By The Light
Active
Activate to grant nearby allied Heroes a Shield equal to 25% of their maximum Health for 3 seconds. Hitting Heroes with Shield Glare reduces the cooldown of this Ability by 8 seconds.
Build win rate and how many players have played that exact build. Win rate for builds to level 20 are inflated because teams that make it to level 20 win more. Therefore it is not an accurate representation of a builds viabllity. See table below for that calculation
Talents
Talents | Copy Build to Game | Games Played with Build | Win Rate |
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Calculated build win chance tries to guage what the builds win rate will be at any point during the game.
Talents
Talents | Copy Build to Game | Games Calculated with Build | Win Chance |
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